The 10-second version
Yes, players who grind Pudge tend to score a little higher on everyday sadism (enjoying others' discomfort), and those who have played the most Pudge scored higher still. But the effect is small and specific, showing up mainly for sadism rather than for Machiavellianism, narcissism, or psychopathy. And several popular beliefs (that low MMR is more toxic, or that each role has a personality) did not hold up.
What I set out to test
Pudge is Dota 2's hook-throwing butcher. His kit revolves around yanking enemies out of position with Meat Hook, wearing them down with the damaging Rot cloud, and pinning and devouring a target with Dismember. His whole theme is bodily harm, entrapment, and helplessness. So I asked a simple question. Do the people who love playing him differ, personality-wise, from everyone else?
Specifically, I measured everyday sadism, the ordinary, non-criminal tendency to enjoy others' discomfort (think internet trolling, not villainy). I tested three ideas. The first was whether Pudge mains score higher on sadism, the second whether players with more Pudge games score higher on sadism, and the third whether sadism specifically predicts Pudge-maining over and above the other three dark traits.
The science bit
Sadism was one of four traits in the Short Dark Tetrad (SD4), a standard 28-item questionnaire covering Machiavellianism (manipulation), narcissism (self-importance), psychopathy (cold impulsivity), and sadism. Each trait is scored from 1 to 5.
Who I asked
I recruited players anonymously through Reddit (r/DotA2 and related subreddits) over about a week. The crowd skewed heavily male and clustered in the late 20s to early 30s. Immortal players were over-represented compared with the real playerbase, so this is a self-selected Reddit sample rather than a representative one. Ranks spanned the whole ladder from Herald to Immortal, and all five roles were well represented. About one in thirteen said Pudge was their most-played hero.
The science bit
The final sample was N = 430 (92.3% male, age M = 30.4, SD = 6.8), of whom 33 (7.7%) were Pudge mains.
As a group the respondents leaned more calculating than cruel, scoring highest on Machiavellianism and lowest on psychopathy among the four dark traits.
How I did it
The survey was anonymous and hosted on Tally. To keep the data honest I did a few things. I asked the personality questions before anything about Pudge (so nobody could guess the point and skew their answers), I softened the wording so lapsed players could answer naturally, and I hid an attention-check question in the middle. I started with 459 responses and removed 29 (mostly people who failed that check), leaving 430 clean responses.
Before trusting anything, I checked that the questionnaire held together (that the seven questions for each trait measured the same thing). They did, and reliability was acceptable-to-good across the board.
The science bit
Reliability (Cronbach's α) came out at .63 for Machiavellianism, .69 for narcissism, .69 for psychopathy, and .70 for sadism. Values at or above .70 are considered good for seven-item scales.
For the analysis itself I used a set of standard tests. Group differences in sadism were tested with Welch's t-tests, which do not assume the two groups have equal spread. The link between how much Pudge someone had played and their sadism score was tested with Spearman correlations, backed up by one-way ANOVAs and a linear trend test. To see whether the effect held once age, gender, rank, and recency of play were taken into account, I used hierarchical linear regression, and to ask whether sadism predicts Pudge-maining beyond the other three dark traits I used logistic regression. The five follow-up questions used the same correlation and ANOVA tests, with a Holm correction applied because running several tests at once raises the chance of a fluke.
What I found
Players who have played more Pudge scored higher on sadism, a steady gradient across the sample.
The dose-response effect
This is the clearest pattern in the study. Sadism rises steadily from players who have never touched Pudge up to the 500-plus-games diehards, a gentle slope rather than a cliff, but a consistent one that holds across the entire sample.
| Pudge games played | Players | Sadism M (SD) |
|---|---|---|
| Never played | 52 | 2.78 (0.65) |
| 1 to 20 | 172 | 2.81 (0.73) |
| 21 to 100 | 107 | 2.94 (0.72) |
| 101 to 500 | 69 | 3.17 (0.79) |
| 500 or more | 30 | 3.19 (0.64) |
The science bit
Spearman ρ = .19, p < .001, plus a matching one-way ANOVA, F(4, 425) = 4.70, p = .001, and a significant linear trend. Because it uses the full sample and shows up across three converging analyses of the same data, it is the most robust finding.
The science bit
A fair worry is that one of the seven sadism items asks about enjoying violent films and video games, which overlaps with the topic. Dropping that item barely changes the result (ρ = .19 with it and ρ = .19 without it), and on its own it is one of the weakest predictors of Pudge play, so the gradient is not an artifact of it.
Pudge mains vs. everyone else
Players who said Pudge was their most-played hero scored higher on sadism than everyone else, by about a quarter of a point on the 1 to 5 scale, which counts as a small effect. Once age, gender, rank, and how recently people played were taken into account, that difference weakened to borderline significance.
| Trait | Everyone else (n = 397) | Pudge mains (n = 33) |
|---|---|---|
| Machiavellianism | 3.62 (0.56) | 3.65 (0.60) |
| Narcissism | 2.80 (0.65) | 2.77 (0.60) |
| Psychopathy | 2.21 (0.66) | 2.37 (0.60) |
| Sadism | 2.90 (0.74) | 3.16 (0.67) |
The science bit
Welch's t(38.70) = 2.09, p = .043, Cohen's d = 0.35 (small-to-medium). After controlling for age, gender, rank and recency, the effect shrank to p = .079; with only 33 Pudge mains, the test is low on power.
Is it specifically sadism?
Here is the important nuance. Of the four dark traits, sadism was the only one whose link to Pudge play reached significance. Machiavellianism and narcissism showed essentially no association, while psychopathy showed a smaller one that fell just short of the threshold (ρ = .09, p = .06). So sadism stood out, though that psychopathy near-miss is a reminder the line is not perfectly clean. The pattern is not simply edgy players liking an edgy hero, but something tied more to sadism than to the rest of the dark cluster.
The science bit
Spearman correlations with Pudge play were ρ = .19 for sadism (p < .001, survives correction), ρ = .09 for psychopathy (p = .06, n.s.), ρ = .04 for Machiavellianism, and ρ = .00 for narcissism. Sadism was the only one to clear the threshold, with psychopathy just short.
I also tested whether sadism predicts who mains Pudge better than the other three traits combined. It did not reach significance, and with only 33 Pudge mains the result is genuinely uncertain. The estimate pointed the right way, but the data cannot tell a modest real effect apart from no effect at all.
The science bit
In a hierarchical logistic regression, adding sadism did not significantly improve prediction, χ²(1) = 2.55, p = .11 (sadism odds ratio = 1.57, 95% CI [0.90, 2.75], pointing the right way but not significant at this sample size).
Five extra questions I tested
After the main study I ran five follow-up checks on common Dota beliefs. A quick heads-up, these are exploratory. I decided on them after seeing the first results, so I corrected for taking several shots at once and I am reporting everything, hits and misses. Most were misses, which is genuinely useful to know.
Does each role have its own personality?
Not supportedI compared all four dark traits across the five positions. Nothing held up. Sadism came closest (mids and carries nominally highest) but it does not survive a fair test, and the role-personality effect found in League of Legends did not replicate here. (ANOVA, sadism F = 2.37, p = .052, n.s. after correction.)
Are lower-ranked players more antisocial?
Not supportedFlat line. No dark trait rises or falls with rank, and there is no mid-ladder spike either. Lower-ranked players did not score higher on any of these four traits, but the study did not measure in-game toxicity itself, so it cannot say whether low brackets are more toxic. (All correlations |ρ| ≤ .06, all n.s.; n = 382 ranked players.)
Is the effect specifically sadism, not general 'darkness'?
SupportedThe one that held. Sadism was the only trait whose link to Pudge play reached significance. Machiavellianism and narcissism were flat and psychopathy fell just short. It is the check that most strengthens the main study, and its chart is Finding 3 above. (Sadism ρ = .19, p < .001; others n.s.)
Does one role have the most antisocial players?
Not supportedI built a combined antisocial score (psychopathy plus sadism) and ranked the roles. Midlaners edged it out and hard supports were lowest, but the difference is not statistically significant. (ANOVA F = 0.92, p = .45.)
Do these traits fade with age?
InconclusiveDark traits usually fade with age, but I saw no trend. The likely reason is mundane. Almost everyone sat in a narrow age band (late 20s to 30s), so there was not enough spread to detect it. This is best read as 'can't tell' rather than 'debunked.' (All age correlations |r| ≤ .05, n.s.)
A closer look at Pudge players
These last charts step back from personality and just look at who plays Pudge, since those are the questions players ask first. They are descriptive, and several rest on the small group of 33 Pudge mains, so the percentages are best read as rough.
One result cuts against the usual line that Pudge is a low-MMR hero. In this sample, maining Pudge was if anything a little more common near the top of the ladder than the bottom, though the numbers in each bracket are small.
Limitations
Chicken or egg? This is a snapshot, not an experiment. I genuinely cannot say whether sadistic people gravitate to Pudge, whether grinding Pudge nudges people that way, or whether some third thing drives both. Playing Pudge does not "make you" anything.
It is self-report, on Reddit. People described their own personality and play history anonymously online. That crowd is not all of Dota; it skews male, engaged, and community-active.
Only 33 Pudge mains. The headline group is small, which is why the "mains vs. everyone" comparison is shaky and the incremental-prediction test was too uncertain to call.
Sadism and psychopathy overlap. These two traits are correlated (r = .42 here), so telling them fully apart is hard.
The bottom line
Preference for Pudge, a hero built around visible cruelty, shows a modest but real link to everyday sadism, clearest as a dose-response, with the players who have logged the most Pudge games scoring highest on sadism. Crucially, the trait that stood out was sadism rather than the dark cluster as a whole. The flashier claims (that Pudge mains are a breed apart, or that your role or rank reveals your character) are weak or absent once tested properly.