430
players surveyed
92%
identified as male
30
average age
7.7%
main Pudge (33 players)

The 10-second version

Yes, players who grind Pudge tend to score a little higher on everyday sadism (enjoying others' discomfort), and those who have played the most Pudge scored higher still. But the effect is small and specific, showing up mainly for sadism rather than for Machiavellianism, narcissism, or psychopathy. And several popular beliefs (that low MMR is more toxic, or that each role has a personality) did not hold up.

+0.41
sadism gap: never played to 500+ games
1
prediction held
3
predictions did not hold
0
link to rank

What I set out to test

Pudge is Dota 2's hook-throwing butcher. His kit revolves around yanking enemies out of position with Meat Hook, wearing them down with the damaging Rot cloud, and pinning and devouring a target with Dismember. His whole theme is bodily harm, entrapment, and helplessness. So I asked a simple question. Do the people who love playing him differ, personality-wise, from everyone else?

Specifically, I measured everyday sadism, the ordinary, non-criminal tendency to enjoy others' discomfort (think internet trolling, not villainy). I tested three ideas. The first was whether Pudge mains score higher on sadism, the second whether players with more Pudge games score higher on sadism, and the third whether sadism specifically predicts Pudge-maining over and above the other three dark traits.

The science bit

Sadism was one of four traits in the Short Dark Tetrad (SD4), a standard 28-item questionnaire covering Machiavellianism (manipulation), narcissism (self-importance), psychopathy (cold impulsivity), and sadism. Each trait is scored from 1 to 5.

Who I asked

430
valid responses
92.3%
male
30.4
mean age (±6.8)
33
Pudge mains

I recruited players anonymously through Reddit (r/DotA2 and related subreddits) over about a week. The crowd skewed heavily male and clustered in the late 20s to early 30s. Immortal players were over-represented compared with the real playerbase, so this is a self-selected Reddit sample rather than a representative one. Ranks spanned the whole ladder from Herald to Immortal, and all five roles were well represented. About one in thirteen said Pudge was their most-played hero.

The science bit

The final sample was N = 430 (92.3% male, age M = 30.4, SD = 6.8), of whom 33 (7.7%) were Pudge mains.

How old are the players? 0 50 100 150 200 8 15 57 20 142 25 125 30 71 35 18 40 5 45 0 50 0 55 0 60 3 65 0 70 1 75 players
What ranks took part? 0 15 29 44 58 73 87 Immortal 76 Divine 53 Ancient 49 Legend 58 Archon 70 Crusader 44 Guardian 23 Herald 9 Unranked 48 players
Which roles did they play? 0 50 100 150 68 Carry 69 Mid 93 Offlane 89 Soft Sup 111 Hard Sup players
Figure 1. Who took the survey, by age, rank, and preferred role (N = 430).

As a group the respondents leaned more calculating than cruel, scoring highest on Machiavellianism and lowest on psychopathy among the four dark traits.

The average respondent's Dark Tetrad profile (1 to 5) scale: 0 to 5 Machiavellianism Narcissism Sadism Psychopathy 3.62 2.80 2.92 2.22
Figure 2. The average respondent's score on each of the four Dark Tetrad traits (N = 430).

How I did it

The survey was anonymous and hosted on Tally. To keep the data honest I did a few things. I asked the personality questions before anything about Pudge (so nobody could guess the point and skew their answers), I softened the wording so lapsed players could answer naturally, and I hid an attention-check question in the middle. I started with 459 responses and removed 29 (mostly people who failed that check), leaving 430 clean responses.

Before trusting anything, I checked that the questionnaire held together (that the seven questions for each trait measured the same thing). They did, and reliability was acceptable-to-good across the board.

How internally consistent each set of questions was 0.00 0.15 0.30 0.45 0.60 0.75 0.90 Machiavellianism 0.63 Narcissism 0.69 Psychopathy 0.69 Sadism 0.70 Reliability (Cronbach's alpha)
Figure 3. How internally consistent each set of questions was (Cronbach's α; higher = more reliable).
The science bit

Reliability (Cronbach's α) came out at .63 for Machiavellianism, .69 for narcissism, .69 for psychopathy, and .70 for sadism. Values at or above .70 are considered good for seven-item scales.

For the analysis itself I used a set of standard tests. Group differences in sadism were tested with Welch's t-tests, which do not assume the two groups have equal spread. The link between how much Pudge someone had played and their sadism score was tested with Spearman correlations, backed up by one-way ANOVAs and a linear trend test. To see whether the effect held once age, gender, rank, and recency of play were taken into account, I used hierarchical linear regression, and to ask whether sadism predicts Pudge-maining beyond the other three dark traits I used logistic regression. The five follow-up questions used the same correlation and ANOVA tests, with a Holm correction applied because running several tests at once raises the chance of a fluke.

What I found

Players who have played more Pudge scored higher on sadism, a steady gradient across the sample.

Finding 1

The dose-response effect

This is the clearest pattern in the study. Sadism rises steadily from players who have never touched Pudge up to the 500-plus-games diehards, a gentle slope rather than a cliff, but a consistent one that holds across the entire sample.

Players who played more Pudge scored higher on sadism Lifetime Pudge games played; error bars show +/-1 SE 2.40 2.60 2.80 3.00 3.20 3.40 2.78 Never played 2.81 1-20 2.94 21-100 3.17 101-500 3.19 500+ Everyday-sadism score (1-5)
Figure 4. Average everyday-sadism score by lifetime Pudge games played; error bars show ±1 standard error (N = 430).
Pudge games playedPlayersSadism M (SD)
Never played522.78 (0.65)
1 to 201722.81 (0.73)
21 to 1001072.94 (0.72)
101 to 500693.17 (0.79)
500 or more303.19 (0.64)
The science bit

Spearman ρ = .19, p < .001, plus a matching one-way ANOVA, F(4, 425) = 4.70, p = .001, and a significant linear trend. Because it uses the full sample and shows up across three converging analyses of the same data, it is the most robust finding.

The science bit

A fair worry is that one of the seven sadism items asks about enjoying violent films and video games, which overlaps with the topic. Dropping that item barely changes the result (ρ = .19 with it and ρ = .19 without it), and on its own it is one of the weakest predictors of Pudge play, so the gradient is not an artifact of it.

More Pudge games, slightly higher averages, but plenty of overlap Lifetime games played as Pudge 1 2 3 4 5 Never played 1-20 21-100 101-500 500+
Figure 5. The same finding shown player by player. Each dot is one person and the white marks are the group mean with its 95% confidence interval. The averages drift up but individuals overlap enormously (N = 430).
Finding 2

Pudge mains vs. everyone else

Players who said Pudge was their most-played hero scored higher on sadism than everyone else, by about a quarter of a point on the 1 to 5 scale, which counts as a small effect. Once age, gender, rank, and how recently people played were taken into account, that difference weakened to borderline significance.

Pudge mains score higher on sadism, but the groups overlap heavily 1 2 3 4 5 Everyone else (n=397) Pudge mains (n=33)
Figure 6. Each dot is one player's sadism score; horizontal lines mark the group means (N = 430). The groups overlap heavily.
TraitEveryone else (n = 397)Pudge mains (n = 33)
Machiavellianism3.62 (0.56)3.65 (0.60)
Narcissism2.80 (0.65)2.77 (0.60)
Psychopathy2.21 (0.66)2.37 (0.60)
Sadism2.90 (0.74)3.16 (0.67)
The science bit

Welch's t(38.70) = 2.09, p = .043, Cohen's d = 0.35 (small-to-medium). After controlling for age, gender, rank and recency, the effect shrank to p = .079; with only 33 Pudge mains, the test is low on power.

Where Pudge mains differ from everyone else -0.10 -0.01 0.08 0.17 0.26 0.35 Machiavellianism +0.03 Narcissism -0.04 Psychopathy +0.16 Sadism +0.26 Gap: Pudge mains minus everyone else
Figure 7. Where Pudge mains differ from everyone else. Sadism shows the largest gap (+0.26) and psychopathy a smaller one, while Machiavellianism and narcissism are flat (N = 430).
Finding 3

Is it specifically sadism?

Here is the important nuance. Of the four dark traits, sadism was the only one whose link to Pudge play reached significance. Machiavellianism and narcissism showed essentially no association, while psychopathy showed a smaller one that fell just short of the threshold (ρ = .09, p = .06). So sadism stood out, though that psychopathy near-miss is a reminder the line is not perfectly clean. The pattern is not simply edgy players liking an edgy hero, but something tied more to sadism than to the rest of the dark cluster.

How strongly each dark trait is linked to Pudge play -0.05 0.01 0.07 0.13 0.19 0.25 Sadism rho=0.19 Psychopathy rho=0.09 Machiavellianism rho=0.04 Narcissism rho=0.00 Spearman correlation with Pudge games played
Figure 8. How strongly each dark trait is linked to Pudge play (N = 430).
The science bit

Spearman correlations with Pudge play were ρ = .19 for sadism (p < .001, survives correction), ρ = .09 for psychopathy (p = .06, n.s.), ρ = .04 for Machiavellianism, and ρ = .00 for narcissism. Sadism was the only one to clear the threshold, with psychopathy just short.

What kind of sadism goes with Pudge play? -0.05 0.01 0.07 0.13 0.19 0.25 Some people deserve to suffer rho=0.23 Enjoys violent sports rho=0.18 Can hurt others with words rho=0.11 Finds others' mishaps funny rho=0.11 Trolls online for kicks rho=0.07 Enjoys violent films & games rho=0.07 Excited by fist-fights rho=0.05 Correlation with Pudge games played
Figure 9. Which parts of the sadism scale go with Pudge play. Enjoyment of real violence, watching violent sports and fist-fights, leads the list, while enjoying violent films and games is the weakest link of the seven. Exploratory and item-level, so read as descriptive (N = 430).

I also tested whether sadism predicts who mains Pudge better than the other three traits combined. It did not reach significance, and with only 33 Pudge mains the result is genuinely uncertain. The estimate pointed the right way, but the data cannot tell a modest real effect apart from no effect at all.

The science bit

In a hierarchical logistic regression, adding sadism did not significantly improve prediction, χ²(1) = 2.55, p = .11 (sadism odds ratio = 1.57, 95% CI [0.90, 2.75], pointing the right way but not significant at this sample size).

Does a higher sadism score make someone more likely to main Pudge? The estimated chance rises, but the uncertainty band is wide (not significant). 0 9 18 27 36 45 1 2 3 4 5 Everyday-sadism score (1-5)
Figure 10. A technical extra. The estimated chance of being a Pudge main climbs with sadism, but the model was not significant and the shaded uncertainty band is wide, so the curve is illustrative only (N = 430).

Five extra questions I tested

After the main study I ran five follow-up checks on common Dota beliefs. A quick heads-up, these are exploratory. I decided on them after seeing the first results, so I corrected for taking several shots at once and I am reporting everything, hits and misses. Most were misses, which is genuinely useful to know.

Does each role have its own personality?

Not supported

I compared all four dark traits across the five positions. Nothing held up. Sadism came closest (mids and carries nominally highest) but it does not survive a fair test, and the role-personality effect found in League of Legends did not replicate here. (ANOVA, sadism F = 2.37, p = .052, n.s. after correction.)

The five Dota roles have surprisingly similar personality profiles 0.0 0.9 1.8 2.7 3.6 4.5 Carry Mid Offlane Soft Sup Hard Sup Mach Narc Psych Sad
Figure 11. Every Dark Tetrad trait by role; none of the differences were significant (N = 430).
How far each role sits from the overall average -0.01 +0.05 +0.06 +0.01 Carry -0.02 +0.05 +0.06 +0.11 Mid +0.07 +0.05 -0.09 +0.14 Offlane -0.06 +0.01 +0.03 -0.13 Soft Sup +0.01 -0.11 -0.03 -0.09 Hard Sup Machiavellianism Narcissism Psychopathy Sadism
Figure 12. The same role comparison as a heatmap of how far each role sits from the overall average. Every cell is small and none survived correction, which is really the finding (N = 430).

Are lower-ranked players more antisocial?

Not supported

Flat line. No dark trait rises or falls with rank, and there is no mid-ladder spike either. Lower-ranked players did not score higher on any of these four traits, but the study did not measure in-game toxicity itself, so it cannot say whether low brackets are more toxic. (All correlations |ρ| ≤ .06, all n.s.; n = 382 ranked players.)

Everyday-sadism score across skill ranks 0.00 1.00 2.00 3.00 4.00 5.00 3.14 Herald 2.63 Guardian 2.94 Crusader 2.90 Archon 2.99 Legend 2.96 Ancient 2.98 Divine 2.95 Immortal Everyday-sadism score (1-5)
Figure 13. Everyday-sadism score across skill ranks (n = 382).

Is the effect specifically sadism, not general 'darkness'?

Supported

The one that held. Sadism was the only trait whose link to Pudge play reached significance. Machiavellianism and narcissism were flat and psychopathy fell just short. It is the check that most strengthens the main study, and its chart is Finding 3 above. (Sadism ρ = .19, p < .001; others n.s.)

Does one role have the most antisocial players?

Not supported

I built a combined antisocial score (psychopathy plus sadism) and ranked the roles. Midlaners edged it out and hard supports were lowest, but the difference is not statistically significant. (ANOVA F = 0.92, p = .45.)

Antisocial composite (psychopathy + sadism) by role 0.00 1.00 2.00 3.00 4.00 5.00 6.00 5.22 Carry 5.32 Mid 5.20 Offlane 5.06 Soft Sup 5.02 Hard Sup Psychopathy + sadism (1-5 each)
Figure 14. Antisocial composite (psychopathy + sadism) by role (N = 430).

Do these traits fade with age?

Inconclusive

Dark traits usually fade with age, but I saw no trend. The likely reason is mundane. Almost everyone sat in a narrow age band (late 20s to 30s), so there was not enough spread to detect it. This is best read as 'can't tell' rather than 'debunked.' (All age correlations |r| ≤ .05, n.s.)

Age versus sadism, with a linear fit 1 2 3 4 5 15 25 35 45 55 65 Age (years)
Figure 15. Age versus sadism, with a linear fit (N = 430).

A closer look at Pudge players

These last charts step back from personality and just look at who plays Pudge, since those are the questions players ask first. They are descriptive, and several rest on the small group of 33 Pudge mains, so the percentages are best read as rough.

How Pudge-maining builds up with games played 0.0% 10.0% 20.0% 30.0% 40.0% 50.0% 0.0% Never played 0.0% 1-20 2.8% 21-100 23.2% 101-500 46.7% 500+ % who main Pudge
Figure 16. How Pudge-maining builds up with games played. Almost nobody under 100 games calls Pudge their main, but close to half of the 500-plus-games players do (N = 430).
How much Pudge people had played 0.0% 10.0% 20.0% 30.0% 40.0% 12.1% Never played 40.0% 1-20 24.9% 21-100 16.0% 101-500 7.0% 500+ % of players
Figure 17. How much Pudge people had played. About 88 percent had played him at least once, yet only 7 percent had 500 or more games (N = 430).
Pudge-main rate by preferred role 0.0% 4.0% 8.0% 12.0% 16.0% 5.9% Carry 13.0% Mid 7.5% Offlane 10.1% Soft Sup 3.6% Hard Sup % who main Pudge
Figure 18. Pudge-main rate by preferred role. Midlaners were the most likely to main Pudge and hard supports the least, but each bar rests on only four to nine mains, so treat these as rough (N = 430).

One result cuts against the usual line that Pudge is a low-MMR hero. In this sample, maining Pudge was if anything a little more common near the top of the ladder than the bottom, though the numbers in each bracket are small.

Pudge-main rate by rank bracket, with 95% CI 0.0 5.0 10.0 15.0 20.0 2.6 Herald-Crusader 7.9 Archon-Ancient 11.6 Divine-Immortal 4.2 Unranked % who main Pudge
Figure 19. Pudge-main rate by rank bracket, with 95 percent confidence intervals. Maining Pudge was most common among Divine and Immortal players here, against the low-MMR stereotype, but each bracket holds only two to fifteen mains, so the intervals are wide (N = 430).

Limitations

Chicken or egg? This is a snapshot, not an experiment. I genuinely cannot say whether sadistic people gravitate to Pudge, whether grinding Pudge nudges people that way, or whether some third thing drives both. Playing Pudge does not "make you" anything.

It is self-report, on Reddit. People described their own personality and play history anonymously online. That crowd is not all of Dota; it skews male, engaged, and community-active.

Only 33 Pudge mains. The headline group is small, which is why the "mains vs. everyone" comparison is shaky and the incremental-prediction test was too uncertain to call.

Sadism and psychopathy overlap. These two traits are correlated (r = .42 here), so telling them fully apart is hard.

The bottom line

Preference for Pudge, a hero built around visible cruelty, shows a modest but real link to everyday sadism, clearest as a dose-response, with the players who have logged the most Pudge games scoring highest on sadism. Crucially, the trait that stood out was sadism rather than the dark cluster as a whole. The flashier claims (that Pudge mains are a breed apart, or that your role or rank reveals your character) are weak or absent once tested properly.

So no, maining Pudge does not make you a bad person, and this cannot say which way the arrow points. But if you have ever suspected the hook-throwers are enjoying your suffering just a little more than average… the data will not entirely talk you out of it.